Flash

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  • Thrilling flash experiments from Digifie.jp: Kinect +...

    Latest Adobe News by Smart Category
    Flash Daily
    16 May 2012 | 10:00 am
    Thrilling flash experiments from Digifie.jp: Kinect + Flash Processing OpenKinect with Flash Particle (Starling) AR.Drone in Flash Source code included!
  • ColdFusion 10 is Now Available

    Latest Adobe News by Smart Category
    Cutter's Crossing
    15 May 2012 | 6:15 am
    Adobe has released ColdFusion 10. The engineering team has done a fantastic job putting this release together. Here's a short list of some of what's new: Improved/Updated caching ORM webservices scheduler hotfix management security MS Exchange integration security Solr charting (now html 5) Java integration Flex and AIR lazy loading VFS more! html 5 support websockets RESTful services greater cfscript parity geo-tagging CFC auto constructors method chaining closures Tomcat (no more JRun) more! Wow! A lot of changes and additions. The team has been in overdrive, and it all looks spectacular.
  • New tutorial on creating object pools in AS3

    leebrimelow.com
    Lee Brimelow
    15 May 2012 | 8:42 pm
    I just uploaded a new tutorial that shows you how to create and use object pools in AS3. In the example I am using Starling but the concepts carry over to any other framework or just the traditional display list. This concept is vital to get good performance for your games on mobile.
  • MAX Moving to Spring 2013

    Ryan Stewart - Mountaineer Coding
    ryanstewart
    14 May 2012 | 10:20 pm
    As Kevin posted this morning, MAX is going to be moving to Spring and the next MAX will take place on May 4-8th instead of in October. It’s a big change, but one that I’m excited about. Doing it in the spring will align more closely with releases and planning, which is ultimately going to make for a better event. We’ve also completely revamped how we think about content at MAX and as Kevin said, the content is going to focus around 4 major areas: Design and creativity Web sites, including the latest on HTML5, JavaScript and CSS Digital publishing, video, and gaming,…
  • Serving HTML5 videos with ColdFusion 10

    Recent ADC content
    21 May 2012 | 4:36 pm
    Get started serving videos using the CFMEDIAPLAYER tag to play videos in multiple browsers with fallback, fall-though, and error-handling support.
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    Latest Adobe News by Smart Category

  • Thrilling flash experiments from Digifie.jp: Kinect +...

    Flash Daily
    16 May 2012 | 10:00 am
    Thrilling flash experiments from Digifie.jp: Kinect + Flash Processing OpenKinect with Flash Particle (Starling) AR.Drone in Flash Source code included!
  • Unity 3.5.2 released (with many fixes for Flash Preview) [...

    Flash Daily
    16 May 2012 | 10:00 am
    Unity 3.5.2 released (with many fixes for Flash Preview) [ Download ] [ Flash changes / fixes list ]
  • Perel Gets Busy With My Virgin Dad

    Cold, Hard Flash
    16 May 2012 | 8:19 am
    Yotam Perel’s latest Flash-animated short in his Lazy Writing series is titled My Virgin Dad. Gently spoofing a sitcom TV format, Perel introduces us to an unlikely father of 3.
  • Flash vs HTML vs iOS

    Imagineric
    15 May 2012 | 8:31 pm
    I honestly don’t know where Flash as a technology is going to be in a few years. Yes, we’ve seen the technology roadmap provided by Adobe, but I don’t honestly get the feeling that Flash is long for this world, ...
  • Hao Leaps Into Music Video For Vektormusik

    Cold, Hard Flash
    15 May 2012 | 8:19 am
    After more than a half-year of production, Qian Hao has completed his latest university project, a music video for the Vektormusik track leap2. Quan had help on the Flash animation from Li Qing and Li Man, students at the China Academy Of Art, who also used After Effects in the process.
 
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    Latest Adobe News by Smart Category

  • ColdFusion 10 is Now Available

    Cutter's Crossing
    15 May 2012 | 6:15 am
    Adobe has released ColdFusion 10. The engineering team has done a fantastic job putting this release together. Here's a short list of some of what's new: Improved/Updated caching ORM webservices scheduler hotfix management security MS Exchange integration security Solr charting (now html 5) Java integration Flex and AIR lazy loading VFS more! html 5 support websockets RESTful services greater cfscript parity geo-tagging CFC auto constructors method chaining closures Tomcat (no more JRun) more! Wow! A lot of changes and additions. The team has been in overdrive, and it all looks spectacular.
  • What’s New in Flash Player 11.2 and Adobe AIR 3.2 Slides and...

    Flash Daily
    15 May 2012 | 3:33 am
    What’s New in Flash Player 11.2 and Adobe AIR 3.2 Slides and recording for Joseph Labrecque talk “What’s New in Flash Player 11.2 and Adobe AIR 3.2″ – given on May 10th 2012 for the Hawaii Flash User Group.
  • ColdFusion 10 Released + Free Updater to ColdFusion Builder 2

    BigMadKev.com
    15 May 2012 | 2:14 am
    ColdFusion 10 has now been released with all the great new features: www.adobe.com/go/coldfusion  Security enhancements Dynamic and interactive HTML5 charting Hotfix installer and notification Improved web services support Improved and revamped scheduler Object relational mapping enhancements Enhanced caching Support for HTML5 web sockets Enterprise Infrastructure Tomcat integration Microsoft® Office file interoperability Support for RESTful web services Search improvements with Apache Solr Microsoft® Exchange Server integration HTML5 video player and Flash Player Language enhancements…
  • Adobe Flash Platform Runtime and SDK Archives

    Photonburst's Ramblings
    14 May 2012 | 4:24 pm
    If you need to target an older version of Adobe AIR, especially if you are targeting device platforms (such as mobile phones and TVs), things can get a little tricky when you’re trying to match up versions: of Adobe Flash Builder (which was previously known as Adobe Flex Builder), Adobe AIR, Adobe Flex SDK, and [...]
  • PhoneGap for Flex/AIR Mobile Developers

    DevGirl's Weblog
    14 May 2012 | 2:27 pm
    If you’re a Flex/AIR developer or any developer focused on mobile for that matter, I believe it’s worth your while to spend some time reading this first post in a series of posts I will be writing on using PhoneGap (aka Cordova) for building mobile apps. It’s another great technology choice for rapid cross-platform mobile [...]
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    leebrimelow.com

  • New tutorial on creating object pools in AS3

    Lee Brimelow
    15 May 2012 | 8:42 pm
    I just uploaded a new tutorial that shows you how to create and use object pools in AS3. In the example I am using Starling but the concepts carry over to any other framework or just the traditional display list. This concept is vital to get good performance for your games on mobile.
  • GreenSock tweening comes to JavaScript

    Lee Brimelow
    15 May 2012 | 1:02 pm
    Great news for those who are looking to get into JS animation. GreenSock, the creator of excellent libraries like TweenLite and TweenMax, has just released their new animation platform and it includes support for both Flash and HTML5. By the looks of the API, it makes animating DOM elements and CSS properties a breeze and the performance looks amazing!
  • Flash Player 11.3 fullscreen keyboard input

    Lee Brimelow
    10 Apr 2012 | 4:01 pm
    One of the greatest features in Flash Player 11.3 is the ability to accept full keyboard input while in fullscreen mode. This is really important for fullscreen games that need chat or other keyboard input. You can implement this feature very easily by using the FULL_SCREEN_INTERACTIVE mode. See below for the ActionScript code: 1stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; Much like regular fullscreen mode, you need to add a parameter to your HTML code. See the code below: 1<param name="allowFullScreenInteractive" value="true" /> When your…
  • An unofficial premium feature FAQ

    Lee Brimelow
    29 Mar 2012 | 4:15 pm
    I thought it would be useful to address some of the questions and concerns that I have been hearing over the last couple of days surrounding premium features. So you’re charging people to make Flash games now? No not at all. It is only the combined use of the domain memory opcodes in conjunction with Stage3D GPU that is subjected to the license. Tools that produce console-quality 3D games like Unity use this technology combination, so in that case, you would need a license. Rovio on the other hand, wouldn’t have needed a license to deliver the awesome Stage3D version of Angry…
  • Quick comments about Unity and premium features

    Lee Brimelow
    28 Mar 2012 | 1:44 pm
    I’m sitting at the Seattle airport at the moment but I just wanted to clarify a couple of things about the announcements we made last night. Firstly we announced that we now have a partnership in place with Unity. Our teams working together will make their Flash export feature even better in the future. Big shout out to Ralph and the Unity for their awesome work on it! The second thing we announced is a new premium feature model for the desktop browser runtime. This model is there to allow Adobe to make revenue from large, web-based Flash games like the ones that we expect to come out…
 
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    Ryan Stewart - Mountaineer Coding

  • MAX Moving to Spring 2013

    ryanstewart
    14 May 2012 | 10:20 pm
    As Kevin posted this morning, MAX is going to be moving to Spring and the next MAX will take place on May 4-8th instead of in October. It’s a big change, but one that I’m excited about. Doing it in the spring will align more closely with releases and planning, which is ultimately going to make for a better event. We’ve also completely revamped how we think about content at MAX and as Kevin said, the content is going to focus around 4 major areas: Design and creativity Web sites, including the latest on HTML5, JavaScript and CSS Digital publishing, video, and gaming,…
  • A Response to Benjamin Sandofsky’s Shell Apps

    ryanstewart
    8 May 2012 | 3:10 pm
    Dion Almaer retweeted an article by Benjamin Sandofsky that covers “shell apps”, or HTML/Hybrid apps in contrast to native apps. His thesis seems to be, from his post: If you plan to write an app for iOS or Android, you will save time and create a better product if you stick to Objective-C and Java, respectively. Which I agree with in principle, but I also found some of his arguments deeply flawed. He spends a lot of time talking about the cross-platform problem of trying to build a web-experience that looks native on iOS and native on Android. Specifically he calls out…
  • Presenting PhoneGap at the AT&T Hackathon – Seattle, April 14th

    ryanstewart
    11 Apr 2012 | 1:05 am
    I’m going to be presenting/talking about PhoneGap at the AT&T Hackathon here in Seattle on Saturday, April 14th. The hackathon actually starts on Friday night, and the last one I was at was a really fun event. If you’re in the area I encourage you to come check it out, build an app, and win some prizes. I’ll be there in and out (not totally sure when I’m speaking) but I’m hoping to see some cool PhoneGap projects and chat with developers. Here are the details: F5 Networks HQ 401 Elliott Avenue West Seattle, WA 98119 Friday, April 13, 2012 at 6:00 PM –…
  • The PhoneGap Starter Project

    ryanstewart
    9 Apr 2012 | 6:54 pm
    As I’ve been digging more and more into PhoneGap Build I’ve also been discovering that there are some gaps in the workflow and that it’s not always easy to go from a feature I want to use to a cross-platform implementation for it. Most of the time I’ll use the PhoneGap documentation as a starter point and then try to wrangle it into a local project and then make that local project work with PhoneGap Build. One of my favorite features of PhoneGap Build is that it can pull directly from a git/svn repository and build binaries from that repo. So last night I did a little…
  • Web Versus Native – Asking the Wrong Questions

    ryanstewart
    2 Apr 2012 | 12:57 pm
    There’s been a lot of talk lately about web apps versus native. It’s not that the question has ever gone away, but just over the past couple of weeks it seems like it’s been called out a bit more in blog posts. There was a Pew Internet report that covered some of the pros/cons of going web or native. Darryl Taft, one of my favorite press guys, did a writeup earlier this month on the landscape of web versus native and some of the companies involved in blending those two worlds. And then today I saw news about Mojito, a hybrid client-server solution from Yahoo, which is part…
 
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    John Nack on Adobe

  • Info about Creative Cloud subscriptions for groups

    John Nack
    16 May 2012 | 10:12 am
    I’ve gotten a bunch of questions about how customers can buy Creative Cloud memberships in bulk.  I could send you to a Web page and a PDF—but frankly I didn’t want to read through those any more than you probably do, so I asked around & distilled the highlights: Right now Creative Cloud membership (let’s call it “CCM”) is sold on an individual basis directly from Adobe & a couple of partners like Amazon & Staples. It’s not sold through volume licensing or reseller channel partners (e.g. B&H). There will be a way to buy CCM for groups…
  • Ask A Pro: Adaptive Publishing for Tablets

    John Nack
    15 May 2012 | 3:54 pm
    Live demo/Q&A this Friday, noon Pacific, featuring Colin Fleming: InDesign CS6 includes exciting new features that will make designing for tablet devices more efficient than ever. You will learn about the new adaptive Design Tools—Adobe Liquid Layout, Alternate Layout, Linked Content, and how to export both horizontal and vertical layouts of a tablet design from a single InDesign file.
  • The new video workflow in Photoshop CS6

    John Nack
    15 May 2012 | 10:10 am
    RC Concepcion from NAPP gives a quick tour of new Scene layers & more:
  • Creative Cloud vs. Piracy

    John Nack
    14 May 2012 | 12:57 pm
    Some perspective from The Next Web: Adobe’s main competitor in this space isn’t competing products, interestingly enough; it’s Bit Torrent. Will $50/month convince the masses that are still pirating the software to go legit? My money’s on yes. A subscription works out to less than $2 a day. That’s less than the cost of a cheap sandwich. And with it you receive full, legal, supported access to all Adobe products with update requests that don’t make you sweat. Adobe has been listening all along and taken a huge but necessary gamble; it has completely revamped its pricing…
  • Demo: Selectively Blurring Images in Photoshop CS6

    John Nack
    14 May 2012 | 10:57 am
    Julieanne Kost demonstrates how to soften select areas using the Tilt-Shift blur, uniformly blur your entire image and then sharpen a single focal point with Iris blur, or select multiple focal points and then let Field blur vary the blurriness between them. [Via]
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    Adobe Forums : Discussion List - Flash Pro - General

  • Unable to Import MP3 Files in Flash CS6

    16 May 2012 | 12:45 pm
    First 24 hours with Flash CS6 (PC) have been pretty smmoth, until about an hour ago.  I am unable to import mp3 files of any kind. Tried import to stage, import to library, Drag and Drop... no dice. Receiving a generic error message. Tried closing out and restarting,etc. - still not working. Anyone else having this issue?
  • Need some help

    16 May 2012 | 8:17 am
    Ok I currently work for an invitation company that has us typeset all invitations manually. My boss wants to use flash to create a type setting application so that the customer can type set their own invitations and so that we the graphic designers can focus more on creating original invitations, thank you cards and the like. I know it can be done as I've seen it on multiple sites. One of them being http://www.tickledpinkdesign.net and they've done it. I need to know of a place where I can learn how to do this so I can implement a similar feature. I've tried googling for one and cannot seem…
  • Flash CS5.5 or CS6 creating an interactive ebook /app for IOS

    16 May 2012 | 6:42 am
    I'm in middle ground here as I'm able to create a simple app for IOS using CS5.5 and was wondering if I'm able to create an interactive IBook ( which is actually an app ) to know what I mean if you go to the Apple Book Store and download the free "Beatles" Yellow Submarine you will see the interactivity. When I write middle ground I mean I just finished downloading CS6 and looking at some tutes so if this is possible, which I know I can get the interactivity but its just putting it in book form that I was curious about. thx RD
  • Fast packaging iOS in Flash

    16 May 2012 | 6:18 am
    Is any way to set fast packaging method for iPhone Packager in Flash Professional CS6 like in Flash Builder 4.6??
  • Flash CS6 Stage3D and test player (ctrl+enter) issue

    16 May 2012 | 3:24 am
    Hello everyone, I just tested Stage3D in test player (ctrl + enter) and found that Video Driver used for this - 'Software (Embedded)' why? In Flash CS6 I can test only for AIR if I wan't to use hardware renderer. This is a bug or what?
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    AS3 Game Tutorials

  • Sidescrolling Platformer — Part 9 — Animated Player Movements

    Ben Reynolds
    26 Apr 2012 | 8:57 pm
    All great platformers have animated heroes. Even Super Mario, which was released in 1985, used several animations for the player. Why? Because it would look completely unrealistic if Mario just stood frozen in one animation while he runs and jumps around the level. So it makes sense that we should add animations to our player. [...]
  • Sidescrolling Platformer — Part 8 — Multiple Levels

    Ben Reynolds
    5 Apr 2012 | 10:50 pm
    Here’s the post you’ve all been waiting for… how to connect multiple levels in your platformer! Try out this demo. Press the down arrow key upon opening the door to warp to the next level: After adding the door and key last time, the next step is to make the door lead to the next level. [...]
  • Sidescrolling Platformer ~Part 7~ Keys and Doors

    Ben Reynolds
    27 Mar 2012 | 2:30 pm
    First, I’d like to apologize for my brief hiatus over the past month — I upgraded to a new computer, and Flash was out of commission for a while. But assuming you haven’t abandoned this site yet, here’s the next part of the side scrolling series. Last tutorial pretty much finished up the bare-bone mechanics [...]
  • Saving and Loading in Actionscript 3 (Mini-Lesson)

    Ben Reynolds
    28 Feb 2012 | 7:37 pm
    One thing you want to do as a game developer is make your players want to come back to your game more than once. And one of the best ways to accomplish this is to enable them to save their data for persistent gameplay. You might expect saving and loading to be tough to implement, [...]
  • Sidescrolling Platformer ~Part 6~ Parallax Scrolling and Multi-Layer Visuals

    Ben Reynolds
    17 Feb 2012 | 7:57 pm
    Welcome to the sixth installment of the AS3 Side Scrolling Platformer tutorial series. The background scrolls. The player collides with walls, and can jump (and even double jump). Our laws of physics have been established, and the basic mechanics are coded. In other words, we have built a working prototype. In this tutorial, we will [...]
 
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